Morphers

Last night I decided to tinker a little more with morphers and lighting. Check it out! I tried to play around with VRay renderer but that failed so I’m going to try a session that just plays with VRay. Until next time!

A New Journey

Today is a big day because today marks the halfway point in a goal that I have had for the entire year. This goal has been to be able to make interactive models that people can engage with using Cinema 4D and Unreal Engine. Although a seemingly small feat, in my journey for interactivity, what … More A New Journey

Skyline-Cinema 4D

Last night I finished a still render of a concept art-like game idea inspired by Bioshock Infinite I have called Skyline. The idea is that it’s an open-world game where the player is a futuristic robot that lives in a small town called Skyline… Oh and did I mention that the town is floating in the … More Skyline-Cinema 4D

The Inbetween Renders

Here are a few random and quick renders that I have made in between surviving, performing and working. Enjoy! That’s it for now although I have a lot of ongoing projects in 3D that I am working on that will hopefully be ready pretty soon. Thanks reading!

The BIG CURVE

So I figured(especially considering I have a brief that recommends me to do so in like two days) I would post some images of previous renders whilst I first started learning how to use Cinema 4D as well as odd renders for briefs etc. So my first render ever was a scene of a grass … More The BIG CURVE

23/05-Cinema 4D

Today, I made a thing… With Cinema 4D… It took about 3 hours to render all the displacement and subdivisions, kinda worth it though… I think. The idea was to focus on form and so I made a chair. From there I went crazy with space monsters because why not. Here it is. Thanks for … More 23/05-Cinema 4D

Character Rigging

I attempted to create a character rig in a different way, using a predefined “character” tool in C4D. Unfortunately I had a lot of distorting when actually attempting to animate it but I think its good progress. A little weight editing would more than likely fix the problem so I’ll have a gander at it … More Character Rigging