I began the modeling of my cabin today. The vibe that I’m going for is a very hearty and small cabin. Simple yet practical and a place I could happily call home if it was a real cabin. Here is a bit of a mood board to show what I’m going for from images online. … More Mountain Man Experience
Last night I decided to tinker a little more with morphers and lighting. Check it out! I tried to play around with VRay renderer but that failed so I’m going to try a session that just plays with VRay. Until next time!
Last night I found a cool tag called Sketch and Toon which creates such a unique look to my works. So I decided to tinker a bit and got this! An interesting look that I’d like to play with this week a bit more…
Today is a big day because today marks the halfway point in a goal that I have had for the entire year. This goal has been to be able to make interactive models that people can engage with using Cinema 4D and Unreal Engine. Although a seemingly small feat, in my journey for interactivity, what … More A New Journey
Last night I finished a still render of a concept art-like game idea inspired by Bioshock Infinite I have called Skyline. The idea is that it’s an open-world game where the player is a futuristic robot that lives in a small town called Skyline… Oh and did I mention that the town is floating in the … More Skyline-Cinema 4D
Here are a few random and quick renders that I have made in between surviving, performing and working. Enjoy! That’s it for now although I have a lot of ongoing projects in 3D that I am working on that will hopefully be ready pretty soon. Thanks reading!
So I figured(especially considering I have a brief that recommends me to do so in like two days) I would post some images of previous renders whilst I first started learning how to use Cinema 4D as well as odd renders for briefs etc. So my first render ever was a scene of a grass … More The BIG CURVE
Today, I made a thing… With Cinema 4D… It took about 3 hours to render all the displacement and subdivisions, kinda worth it though… I think. The idea was to focus on form and so I made a chair. From there I went crazy with space monsters because why not. Here it is. Thanks for … More 23/05-Cinema 4D
I attempted to create a character rig in a different way, using a predefined “character” tool in C4D. Unfortunately I had a lot of distorting when actually attempting to animate it but I think its good progress. A little weight editing would more than likely fix the problem so I’ll have a gander at it … More Character Rigging
For a lesson we had to write a horror thing and do something with it….This is what I did: “Jump. Jump. From the trees hear it go Across the dark yard and through the window Creak. Creak. Say the boards below the dead As it cracks and crawls to the base of her bed” I … More Creatives Daily-C4D