Today I will be making a 4×4, bed, lamp, bedside table and a guitar to add to my Mountain Man Experience. Here’s a bit on how I am making the 4×4. First I made use of the pen tool and drew out the 2D shape with reference to and image of a 4×4. Then I … More Modeling Day-Mountain Man
What’s up! So I’ve been admittedly scarce due to the workload lately but here is what’s been happening: I collaborated with Juan van Rooyen and Sarah Jane Heath to produce my first music video. I primarily focused on the sound, lighting and planning of shots as I myself had to be in the shots but here … More A music video
Today I made a breakthrough in the project! I managed to import my first fully made asset into Unreal Engine for my Mountain Man project. The one obstacle that I did encounter was getting the collisions of the player and the house to work as when I initially tried to walk the player into the … More The latest on Mountain Man
I began the modeling of my cabin today. The vibe that I’m going for is a very hearty and small cabin. Simple yet practical and a place I could happily call home if it was a real cabin. Here is a bit of a mood board to show what I’m going for from images online. … More Mountain Man Experience
So I am beginning a project and challenge to myself to create a 3D game that one can download onto their phone or play on a computer that will showcase my identity as Mountain Man in a more interactive manner. The game is and will be greatly inspired by Firewatch . This blog will serve as … More Mountain Man Experience
Last night I decided to tinker a little more with morphers and lighting. Check it out! I tried to play around with VRay renderer but that failed so I’m going to try a session that just plays with VRay. Until next time!
Last night I found a cool tag called Sketch and Toon which creates such a unique look to my works. So I decided to tinker a bit and got this! An interesting look that I’d like to play with this week a bit more…
Today is a big day because today marks the halfway point in a goal that I have had for the entire year. This goal has been to be able to make interactive models that people can engage with using Cinema 4D and Unreal Engine. Although a seemingly small feat, in my journey for interactivity, what … More A New Journey
Last night I finished a still render of a concept art-like game idea inspired by Bioshock Infinite I have called Skyline. The idea is that it’s an open-world game where the player is a futuristic robot that lives in a small town called Skyline… Oh and did I mention that the town is floating in the … More Skyline-Cinema 4D
Here are a few random and quick renders that I have made in between surviving, performing and working. Enjoy! That’s it for now although I have a lot of ongoing projects in 3D that I am working on that will hopefully be ready pretty soon. Thanks reading!